This latest update includes the addition of two new features to the game, some major gameplay updates, and bug fixes throughout. With the addition of new features and these updated systems to the game, it took a lot of quality time to make sure things were implemented correctly and tested thoroughly on multiple platforms.
Big improvements include friends being able to join matches directly via invite, gunstock calibration, and rebalancing equipment point costs. These changes should help improve your experience throughout the game. From the moment you start a lobby, get your friends in, calibrate your weapons, make your loadouts, and get on the battlefield, you will feel the difference.
Let's start by going over the details of the new features and changes. For a detailed list of additional adjustments and bug fixes make sure to read through the change log.
Using a gunstock adds to the immersive feeling while in game. The snap you experience when drawing your weapon to fire, the feel of the stock pressed into your shoulder, and the balance of both controllers in the gunstock makes the experience all the more engaging. Many of you hardcore players use a physical gunstock to help provide more control and accuracy in game. In this update we've added "Gunstock Calibration" for players with these accessories. Accessible in the Loadout screen, Gunstock Calibration lets you tweak the positioning of every Primary weapon to match your gunstock shape. This means you'll have a much easier time lining up your eyes with optics at any height, as well as experience better weapon feel in general.
Instructions for how to set up and use gunstock calibration can be found on our FAQ page.
Friends can now join matches directly via invite
Playing with your friends, competitive teammates, or a really cool person you met in a lobby is a great experience in Onward. To help connect more easily with the people you want to play with, we have added a way to help you send direct invites to your friends, who play on the same platform, when in a lobby. Steam and Meta Quest users can open up the platform UI from inside the game and send an invite directly to a person on your friends list and your friend will be able to accept and directly join into your lobby. Players can accept invites both while playing in Onward and outside of it before they've started the game.
Detailed instructions for how to invite friends per platform can be found on our FAQ page.
Loadout Points Rebalance
After several years of gameplay, it was clear that one thing that needed to be updated was the equipment points. With the increased growth in players and evolution of the game this felt like a much needed update to the game.
In the updated system there are now more points overall and the system is more granular, allowing us to better balance and distinguish item costs. The goal is to bring new options for players to explore, while addressing existing issues in the balance that have led to the "meta" loadouts that have developed over the years.
When we started the process to redesign the equipment points, we looked at it from a lot of different angles. For example, just in the weapons category we took a detailed look at the following when determining the cost per weapon:
We hope to promote more strategic choices when you compose your loadouts, as well as encourage team tactics when you jump on the battlefield. Since they are so numerous and affect almost every single item in the game, we will not be listing the exact point by point value changes in the patch notes. We encourage you to check out the changes in the tent.
To make it easier to create new weapons, fix pre-existing issues, and make changes with weapons we have rebuilt the system on which the weapons run. Currently you should not notice a difference, but will start to see the benefits of this work in future patches.
One of the features that took a bit of the team's time during this update was changing our voice chat system. It felt like having a bunch of audio wires all knotted up together and having to pull each one apart one by one to detangle it all and then reconnect all the devices together with new wires. It was a lot of work! You shouldn't hear too much difference from the previous version, however it did bring some improvements to select players during game launch and this change will also give us a long term solution with improved support.
Weapons & Utilities
As we finish wrapping up the final changes and go through testing, we are pleased to announce that in just a few weeks we will be releasing an update to the game. The update will include some new features we have discussed in previous Sitreps as well as a couple that have not yet been announced. We really pushed to make sure we address some long-standing community concerns and include features players have been looking forward to. Here are some the features that are expected to be released with patch 1.8.11:
More details will be given in the patch notes when the patch is released.
As we focus on wrapping up this patch, we continue to work on the other features we have previously talked about as well. Continue reading From the Dev's Desks for details on other updates that are still being worked on. Also make sure to check out the Community Center for the news related to community content and events.
From the Devs' Desks
We continue to work on a number of features that the community has been asking about, and want to keep you in the loop on our progress. This work takes time, but we want to make sure you know where we are at with it.
Congratulations to the IVRL Season 1 Winning team Raptors! They won the North American bracket against Dark Matter, and went on to fight the European bracket winner, Vikings. After some intense battles they pulled through and were the IVRLs first official season winners. An additional congratulations to the IVRL for hosting their first season in Onward Esports.
Both IVRL and VRML league seasons are currently wrapped up, and new seasons are looking to start up soon. If you are interested in playing Onward on a competitive level in the Esports leagues, check out our discord and head to the League Lounge channel.
Our community custom map makers are staying hard at work and providing more new maps for you to play on. The following new custom maps are available:
Missile Silo submitted by Gargarbot
MARSOC must infiltrate an active Volk missile silo and deactivate the systems.
Dyno submitted by Sheldorino
Welcome to the Dyno Climbing Gym! CQB & Verticality-focused.
Point Exodus submitted by Gridder
After MARSOC cleared out the surface of the snowy peaks of the Ural mountains they descended down using elevators to underground facilities uncovering something else. Once they are down there they are on their own...
We hope everyone will enjoy all the features that the new patch has to offer, and we continue to look forward to the updates that come in the future.
We understand you have been waiting for a Sitrep, and we're excited to share some updates with you. We recently released hotfix 220.127.116.11, which addressed an issue with our custom maps. We are now back to working on some major game updates that will include both new and redesigned features, in addition to back-end work for game stability.
The devs' desks will go over some new features and fixes that are in the works. But first we want to take a moment to be more transparent with you and discuss our upcoming redesigned development processes.
Communication to you is a top priority for us and a commitment we will continue to honor. We understand that as our development projects have grown our feature details and timelines have become a bit more vague than what you have seen in the past. As the needs to best support the game and you, the players, continue to fluctuate, we want to make sure we are communicating realistic expectations that we can deliver on.
The Onward player base has grown at an exponential rate and the game now runs on multiple platforms across several different devices. As a live crossplay multiplayer title, this requires a lot of work and testing to make sure we continue to raise the quality bar we strive to clear. We are constantly working to keep up with the demands while also improving the quality of the game and creating new content. This can sometimes mean more work and time has to be spent on building out and enhancing back-end systems to prepare for new features or fixing issues on a larger scale rather than individual bugs.
To help prioritize all the ongoing necessary requirements and upcoming features, we are reviewing the design of features currently in the game as well as those we are developing for future releases. We are putting careful thought into each upcoming release as we work on balancing player needs, long term infrastructure support, and new features for Onward. This will help us build a solid foundation to provide you the best Onward experience possible.
Let's get to the exciting new features we are working on located in the Devs' Desk section of this Sitrep! In the Community Center, you can also find details regarding some upcoming community events and new custom maps.
We are developing three exciting new features to help strengthen gameplay, correct a current exploit, and provide new content to you! We have prioritized these, alongside some of our other current projects, in order to better balance and enhance the game.
Equipment Points Rebalance
When we started reviewing the overall game design, one system that stuck out was Equipment Points and its impact on gameplay. After several discussions and design iterations we decided to update this system. We are not just changing the values of some weapons, but the whole structure. Let's dive into the why and how:
Why are we changing the points structure?
The loadout point structure was introduced many years ago and has had very few changes after its first iteration, despite the game having changed significantly around it. With the rapid expansion of the player base, updates to areas throughout the game, and the addition of weapons and equipment, we think a redesign of the structure will bring a new balance to Onward's gameplay. In addition, we aim to bring new options for players to explore, while addressing existing issues in the balance that have led to the "meta" loadouts that have developed over the years.
Onward's focus on tactics and team communication remain unchanged. One of the major considerations for the points rebalance is to force players to make more strategic decisions when building their loadouts. The intention is to help facilitate players' need to communicate with their team and develop a more tactical approach to combat opposing forces.
How points were determined when designing the updated system
When we reviewed the loadout points system we took a lot of things into consideration. For weapons we looked at damage output, tactical advantages and disadvantages, and other details including feeding, caliber, fire rate, mag capacity, damage points, charging mode, mag location, mag release, and fire modes. In addition, we looked at the accessories that can be added to the weapons and how those pieces change the player's role on the battlefield.
The redesigned point systems should help players focus their builds - such as a long ranged sniper or breacher role rather than an all-in-one soldier. We are looking forward to seeing the dynamic roles and tactics people create with this redesign!
Geometry Exploit Fix
There has been an ongoing issue with some players being able to manipulate their playspace and navigate into locations they are not supposed to be able to be in. We understand it is a very frustrating issue many of you have been experiencing and reporting to us. It is a complex issue that has taken us time to fix, but a fix has been developed and will be introduced soon.
A new map has been in the works with our level design team. We don't have any images of the new map yet, but we can provide a few details:
Stay tuned for more info on this map soon!
The Onward Charity Community held its finals this past weekend and we want to give a big shout out to the Tournament winners and to everyone who participated and donated!
Congratulations to the members of Bossfight on the win in the Hero Bracket and to Astro for the win in the Rise Up Bracket.
The Onward Charity Community was able to collect over $6,000 in donations to help the National Breast Cancer Foundation. Thank you to everyone who continues to be a part of this organization and play Onward to help support great causes. If you would like to be a part of future tournaments please check out their Discord!
IVRL Season 1 Playoffs start April 23. To watch the intense show downs leading up to the IVRL Finals, check out their Twitch channel
New Custom Maps
New custom maps have been added. Head over to the workshop area to download and give them a try.
Omega Fun Center - (PC) & Omega Fun Center - Lights Out (PC) submitted by Sheldorino
"After a totally rad birthday, it was time for the afterparty to get started."
Skyfall (PC, Quest) submitted by Glitch0320
"MI6 Marsoc Agents have been sent to eliminate a group of Volk arms dealers in the heart of enemy territory."
The Complex (PC, Quest) submitted by Linkster
"Volk are taking over an industrial complex in search of supplies. Eliminate them!"
Valley (Day & Night) (PC, Quest) submitted by Gargarbot
"In an attempt to expand control of the surrounding region, MARSOC needs to capture a Volk base protecting a critical transportation route. Fog renders night vision less useful."
Backrooms (PC, Quest) submitted by Gargarbot
"How did we end up here?"
Dead Forest (PC, Quest) submitted by Whitefang
"Volk have invaded a campground in middle America. MARSOC must clear them out. But be warned - local legend warns of something worse than Volk that occupies these woods."
Garage (PC, Quest) submitted by Gargarbot
"MARSOC must infiltrate an abandoned parking structure that is being used by the VOLK as a communication hub. Night vision is discouraged for competitive play."
Retro Factory (Quest) submitted by Ho11ow
"A fun reconstruction of a classic FPS multiplayer level. Great for Gun Game and One in the Chamber."
Desert Compound (PC, Quest) submitted by BassSlappa
"Volk has taken over this site and it's time to take it back. Fight it out within the compound for intense CQB action, or head to the mountains with your trusty 12x to get some sniper practice."
A fix has been released to address a security concern related to the custom maps. We have disallowed specific components on custom maps. All existing custom maps will continue to work, but any newly submitted or updated maps that do not follow the new security protocols will show up to players as corrupted.
Custom maps that go corrupt will become inaccessible to players until the custom map creator makes the required updates. In the event this happens, please remove the map from your library. You can follow the custom maps channels in our official Discord for updates of when some removed maps might return.
We will be reaching out to the Custom Map Creators directly to make sure these adjustments get made to minimize the amount of maps affected.
Happy 2022 everyone!
2021 was quite a year for us here at Downpour! From large backend updates to settling into a new home for our studio, and new guns and mechanics, the team has done a lot this year to enhance Onward. We continued to work to make sure we can build on and make improvements to the game. We love what we do, we love our community, and we want to continue to build the best game we can for you all to enjoy.
The 2021 Summary for Onward
In addition, we have been updating some of our graphic assets in different parts of the game to improve the visuals for PC and Oculus players throughout the year. These are additional graphics updates that are different from the upcoming PC graphics update being worked on by the team currently.
Example of Old vs. New graphics that has been updated in the game
Onward continues to be a labor of love for everyone here at Downpour. We ended the year releasing update 1.8.10, which received tons of positive feedback due to the additions of the two new guns and the rerelease of Turbine. This added some new ways to play and tactics to explore throughout the game. We understand there were some hiccoughs with the newly added weapons after the release and we made it our priority to get those corrected at the start of the year.
We will continue this year by working on finalizing some bigger projects that have been in the pipeline for a while now. The Devs desk will go over some of the major projects that we are currently working on.
From the Devs Desk
The physical gunstock is a gaming accessory that holds your VR controllers in place to simulate the pistol grip and foregrip of a weapon. These have been used to help with accuracy and immersion when playing. The Gunstock calibration feature will help calibrate physical gunstocks to the guns in Onward for a more realistic feel when aiming and firing.
Major improvements to player character models and AI models; character models will now have more realistic walking and arm movements. Originally the plan was to have the AI animations come out first and then release the player animations shortly after. We have since decided to release the animations together. We would also like to take this moment to introduce the person who was brought on to lead this project, TomN.
Hello, I am the lead animator for Downpour Interactive. I have been a professional animator (among other titles) for 23 years. Originally, I trained to become a traditional animator. During my last year in college, I realized the media industry was evolving and changed gears. As such, I devoted myself to the exploding field of computer animation. Soon after graduating, I joined a small video game studio, Point of View, Inc
From there I started crafting game cinematics for a variety of other studios and their projects. This led to animating commercials, music videos, television series, and over 20 feature films. Recently, I worked with Disney Imagineering - where I created visual effects and character animations for upcoming attractions at Disney theme parks. I came full circle 18 months ago and returned to video games animation. Among these, Medal of Honor: Above and Beyond with Respawn Entertainment and character rigging for The Odd Gentlemen, a small boutique studio in Los Angeles.
Dante reached out in 2020 and asked me to lead the animation team. This team of talented professionals Dante assembled is a daily pleasure to work with. We've been hard at work revamping and developing new animations for Onward. Expect remarkable creations from Downpour!
Improvements to IK System
The IK system is the system that renders your hands holding the controllers and how and where those hands are in the game. We are working on making improvements to this system to be more accurate with where someone is located.
Connecting to your friends
Getting together and jumping into Onward with your friends is a popular method of playing the game. The game is offered across three different platforms and with a large player base, we understand that it makes it a bit difficult at times to easily find your friends' lobby to jump into. We are looking into developing some new methods to help make connecting with your friends easier.
While most of the intensity experienced is on the battlefield, the tent is the main hub where the majority of setup and communication happens. It is important that when you first join a lobby you feel that immersion when in the area where you begin your setup and communications for the objectives to come. We want to improve the experience you have when you are in the tent. Below are first ever looks at some concepts of design work for an improved tent environment
Did you notice after the holidays the increase in lobby pages? There are more lobbies and games being played than ever before! We want to take this time to welcome all the new members to the Onward community. We hope you are enjoying the different game modes and the new teammates you have met. Please make sure to review our community guidelines and have a great time playing out on the battlefield.
New Community Custom Maps
Cap Practice submitted by FLapinski
Create a private competitive lobby and join volk. Once you load into the round you will be able to disable the code even before the timer is over. This is one of the best ways to increase your capping speed.
Homestead submitted by Glitch0320
Intel suggests that Volk forces are setting up operations on a small farm in the Midwest. A Marsoc unit is sent to investigate and eliminate the threat.
Refuel submitted by Koiz
A beautiful Caribbean island once home to a South American cartel is now under Volk control. The island has become a major contributor to the Volk war effort, and you and your squad have orders to dismantle the smuggling operation and eliminate any hostiles found.
Lookout submitted by Gridder
MARSOC deploy around the mountain region in northern Europe for suspected VOLK activity. Recon has found a small forward operating base that VOLK are using to operate around the area and MARSOC begin the assault on it.
There is a lot in store for 2022 and we have only just started! Stay updated here and on our social media pages.
We have just released a hotfix to address an issue where an incorrect pivot point caused an issue where the AK104 wasn't handling as expected.
The patch is available now, and will download to your device automatically.
After our release of update 1.8.10 we saw a lot of community excitement and positive responses to the new map, Turbine, and new weapons that were introduced. However, one thing that unexpectedly happened was an unintended change in how Virtual Gunstock operates. This became our top priority and we immediately went to work on getting this fixed for you.
While we were working on this fix, we were able to review additional community feedback, and we were able to include some other bug fixes, as well. Please see the list below for detailed information on the adjustments included in this patch.
Weapons and Utilities
Update 1.8.10 is here! This patch is coming in hot with high anticipation from the community's desire to get their hands on the new weapons and feel performance enhancements. We wanted to make sure to take some quality time to address the issues with the rising performance reports we were receiving. We felt it was important to get the game back to a better feeling state during gameplay. You will feel the improvements when loading into the game and while playing.
New features for Onward introduced in this patch include two new weapons, the MCX Virtus and AK104, and the return of the map Turbine. The addition of new weapons and environment should give you an enhanced way to experience the game throughout different game modes and other maps. Developing fresh tactics and enhancing ways to play, whether it be against AI or others on the battlefield. There are so many unique things to discover with these additions. Check out the New Features section for details on the new items coming.
In addition to performance improvements, we took some much needed time to review the environments you play in. We analyzed many locations throughout all our maps, including ones reported by the community, and made adjustments to them to improve the experience of the firefights that happen in these environments. Other changes to improve your gameplay experiences have also been included. For the full list of changes in this update please see the changelog below.
Created for the needs of special forces operators for operations behind enemy lines where, thanks to subsonic ammunition and an integrated suppressor, they guarantee the maximum flexibility in any condition. This weapon is chambered with .300 BLK rounds, which even in their subsonic configuration guarantee excellent stopping power in short to medium range engagements. The .300 BLK is a new ammunition type being added to Onward. Its subsonic nature will allow you to engage more covertly.
Created to be the first 7.62x39mm weapon in this class. What makes this weapon "unique" is the proper rail system on top and on the front side. Modern looking magazine and stock. The compensator attachment makes the weapon more stable while shooting.
The AK-104, the short-barreled version of the AK-103, is the weapon of choice for the Russian special forces and Russian Federal Security Service. The AK-104 provides a perfectly customizable platform for any type of mission. A compact weapon, it is capable of firing over 700 consecutive shots without suffering structural damage. On top of all that, it is extremely light compared to other rifles in the same category. The AK-104 shares the same magazine as the AKM, so if you find yourself in need of more ammo, you can ask a teammate for theirs and have that option as a tactical plan.
New map: Turbine
This hydroelectric dam near Kazakhstan provides power for the region and serves as a strategic chokepoint that each faction strives to control. MARSOC and Volk forces control opposite ends of the dam. It's time to break the stalemate.
Some of you may remember Turbine from the 1.7 PC version of the game. The map has been redesigned and optimized for crossplatform gameplay. This map features 4 levels and multiple rooms throughout. There are working elevators to get to other levels on the map, but make sure you are prepared if the enemy team is waiting for you on the other side of those doors. Communication will be key when playing on this map.
Weapons and Utilities
It's that time again: November is half way over and like most of you, we are looking forward to the upcoming holiday season. But we are not just talking about vacations, we are also looking forward to having Update 1.8.10 out in early December. That means you can spend some time during your holiday breaks exploring Turbine, the new map, and testing out the new weapons.
That's right! The two new weapons that we announced previously will be coming in Update 1.8.10! They were originally planned to be included with Update 1.8.11, but we've been able to get them included earlier. More details on the guns and other details about the upcoming update can be found below in the Devs' Desk.
Be sure to also check out the Community Center to see the winners for our Onward Community Clips Contest as well as this month's new custom maps. There are some great ones we think a lot of the community can relate to.
From The Devs' Desk
Last week we reached what we call 'feature lock': our internal deadline for submitting new features and content for an update, and have given the Update to our QA teams for testing. It is currently going through our internal QA team and will be set up for our Unit 51 Beta testers to perform a closed beta test very soon.
As you may know, the first major addition to 1.8.10 will be the new map, Turbine. In our previous Sitreps we mentioned Turbine, the story behind it, and how it will differ from the Turbine some of you may recall from the 1.7 days. Today we want to show you never before seen images of what the map will look like so you can start developing strategies.
Frame-rate and performance are a major focus as we want to ensure a smooth experience when playing Onward; we shared details on some of our performance improvements in last month's Sitrep. In addition to performance work you can look forward to the return of bHaptics support for the Quest and Quest 2. We have also made adjustments and improvements across all maps already included in the game.
Back to the new guns: for now we are continuing to keep the second gun under wraps. We do however want to give you more details on the MCX that was announced previously.
Created for the needs of special forces operators for operations behind enemy lines where, thanks to subsonic ammunition and an integrated suppressor, they guarantee the maximum flexibility in any condition. This weapon is chambered with .300 BLK rounds, which even if in subsonic configuration, guarantee excellent stopping power in the short to medium range, and is frequently used by Special Forces around the world for this reason.
The MCX Virtus is a unique weapon in Marsoc's arsenal, with an integrated suppressor and a caliber new to Onward. This gives the Marsoc specialists a powerful additional weapon for close-range firefights and new tactical capabilities.
Our Clips contest has ended and we had some great videos sent in! A big thanks to everyone who sent submissions. Check out the winners and honorable mentions.
New Custom Maps Released
Community member Mantis has some great videos displaying our custom maps and highlighting some great gameplay on them. Make sure to take some time and take a look at all the different types of environments you can play in, in addition to the core game mode maps.
If you are interested in getting into mapmaking join our Discord and head to the Custom Maps channels. There are lots of helpful members and documents to start you in the right direction toward building environments in Onward. You can join our Discord here!
Now, onto the newly released custom maps!
Happy Hauntings Everyone!
We are releasing our October Sitrep a bit early so we can get you an update on everything we have been working on. We didn't release a September Sitrep because our focus was on getting the patch 1.8.10 launched. However, after evaluation of the feedback we received from players and our own QA testers, we decided to give Update 1.8.10 a bit more time in the oven to tackle some community needs including a big focus on the overall performance of the game. Taking on this work has shifted priorities across multiple departments and changed estimated release times on some of the features we previously stated. For more details on the current feature schedule please keep reading.
From the Dev's Desk
With the concerns surrounding the frame rate and performance that were brought up when reviewing Update 1.8.10, we wanted to make sure we took the time to listen and investigate the concerns the community had. The team has taken the time and is working hard on improving these issues. Here is a deep dive from our lead programmer:
Hello everybody, I'm the lead programmer on Onward, and I want to share some insights into our recent programming work. Today, I'll be going over our issue with the frame rate of Onward and why we're taking extra time to improve it. To the dismay of our community manager, this is a larger technical topic so I have broken it up into a few different parts that you can jump to.
What does frame rate mean for Onward?
First, frame rate is very important when it comes to VR as lower frame rates can make you feel sick because your movements in game don't match your movements in real life, throwing off your balance.
One of our main goals in Onward is to make sure that you, the player, feel comfortable while playing the game, so you can keep playing until you want to stop instead of when you have to stop from nausea. We have spent a lot of time on our systems to prevent motion sickness. For example a lot of design went into making sure the movement system doesn't throw you off balance. Frame rate plays a key role in your comfort and therefore earns priority at the top of our development to-do list.
Why has Onward's frame rate decreased?
The main reason our frame rate decreased over time has been the addition of new features and large changes. New features almost always come with an additional cost to run, so this extra cost needs to be offset with additional performance improvements in other areas of the game.
What are the steps to begin improving Onward's frame rate?
To improve the frame rate in Onward we have had to tackle the problem from several different directions. Our starting point is to profile the game. In the code we can identify code that is taking too long to run, code being run too frequently, and code that is high impact because it runs all the time.
After we've identified the problem areas in the code we can go through and try to improve them. We generally start with trying to improve performance by simplifying code and caching data for quicker retrieval. If simplifying the code and caching aren't enough, then we have to take more drastic approaches such as replacing the code faster or removing functionality. Removing functionality is a last resort.
What have we been working on to improve Onward's frame rate?
I'll provide a few examples out of the many parts of code we worked on during the performance improvements instead of going into more general explanations of how to approach performance improvements.
First, our projectile system was creating new bullets instead of reusing pre-existing ones in situations with heavy gunfire. The creation of new objects is expensive, so to prevent this we try to create objects before we need them. When we create objects we try to hide the frame rate drop they cause with loading screens. We then try to reuse the objects when possible as reusing is much cheaper than creating.
Another one of our major wins was bringing in a new system to turn off objects that could not be seen so we were rendering fewer objects at any one time. The system used for this is called occlusion culling. We had been using a Unity occlusion culling system which was expensive on the CPU and sometimes cost more performance than it saved. To fix this, one or our programmers wrote a new occlusion culling system that runs really quickly at the cost of extra memory usage over CPU use. This helped bring down costs on both the CPU as it had less calculations and the GPU as it now has fewer objects to render.
The examples above just scratch the surface of the work that has gone into the performance improvement work but we hope give you a glimpse of what goes on behind the scenes.
Until next time, here is a fun bug QA caught that was caused by an optimization to the bipods.
In addition to the performance improvements, the extra dev time gave us the ability to include the return of bHaptics to Quest users in 1.8.10. This feature is currently in testing and is looking good to return sooner than we previously stated. Also expect major bug fixes such as Abandoned spawn locations, AI walking through walls on several maps, and updates to spectator mode.
Turbine Day and Night will release with 1.8.10. Some changes including spawn points and environment adjustments have been made to the map based on feedback from our Unit51 playtests. Previous images may not reflect some of these changes, but we will be showing off Turbine on our social media soon.
We continue to work on the two new weapons and the gun stock calibration we mentioned in our August sitrep. If everything lines up, we are trying to have them included into the 1.8.11 Update. Update 1.8.11 was originally slated to include AI animation improvements, but we're working hard to get more animations included. We'll keep you updated as we continue to work toward this future patch release.
Our long-term development goals remain unchanged. These projects include the Party system, Friends system, and AI gameplay improvements.
Last Thursday we launched our Onward Community Clips contest. We're excited to see your creativity and the different ways you enjoy the game. There are prizes for multiple categories and themes in the contest. For all the details on categories, prizes, and official rules for entry, check out the details here.
Custom maps are back and new ones are now available, which leads us to this month's community member spotlight. Tatoskok has submitted two new amazing maps for the month of October, one of which is perfect for the October spooky season.
That's the Spookiness for this month, Stay Frosty!
August flew by, and it's a big milestone for Onward: earlier in the week we celebrated our 5th anniversary since our first release on Steam! Now, let's jump right into things! Last week we released Patch 18.104.22.168 to address an issue with the Workshop. Custom maps are a big feature in Onward and we corrected the issue as fast as we could with a hotfix. If you are still experiencing issues with the Workshop, please make sure you update to 22.214.171.124.
It's been a little over a month since the release of Update 1.8.9. We continue to receive positive feedback about the new weapons interactions, Abandoned Map, and we've even seen mini games being made using the Dolphin in Abandoned free roam.
With 1.8.9 in the rear-view mirror, the path in front of us includes the return of another map and new features the community has been asking for. Read on for more details on what's coming.
Our next update will be 1.8.10. The focus will be on the re-release of the map Turbine. PC players will remember this large map with its long-range firefights on top of the hydroelectric dam, and the close quarters combat in its many below ground-level floors. This map will also bring back some unique elements, such as elevators. Buildings have been added to the surface of the dam, which has also been redesigned to feature a curved road, allowing for new, semi-covered approaches. Also included in 1.8.10 are continued adjustments for the Quest 2 audio.
1.8.11 will follow the 1.8.10 update and is shaping up to include improved animations and performance. The first animation improvements that will roll out is to the AI in Co-op mode. The major joints for bots have been tackled and updated, including better wrists and knees. They will bend better making their overall movement look more realistic. We are also working on adding the ability to vote kick players during matches using the tablet. Finally, we are hoping to reimplement bHaptics support for Quest users in this update as well.
If you have been reading the previous sitreps, you know that we are working on big features for the future such as a friends and party system and AI gameplay improvements. This month we have some new features to talk about! We will be starting development on a completely new map, gunstock calibration, and two new weapons. We can reveal one of the new weapons will be the SIG MCX and we will reveal the second new weapon at a later time.
Last weekend VRML wrapped up Season 11 for Onward. Congratulations to Raptors for placing 1st! Beginners came in 2nd, Vikings in 3rd, and Peacekeepers in 4th. There were some great matches with some great plays throughout the games. We are looking forward to seeing the start of season 12. Head over to YouTube to watch the Semi Finals and the Finals.
Currently, there is a known issue with being able to upload and update custom maps. We are working on this and hope to have a fix soon. This adjustment shouldn't require an update to the game, so keep an eye out on our social media and Discord for this fix to be announced.
We have the pedal to the metal moving into September and have a lot of things we are working on. Keep an eye out for the 1.8.10 release and as always, Stay Frosty.
Today we have released a hotfix to address an issue that caused the Workshop area of the game to no longer function properly. A fix for the related issue where custom map makers are no longer able to upload new maps or update existing maps is coming soon, but will not require a patch for the game.
We are still looking into an issue that causes a small number of Oculus Home users to not be able to launch the game. Please contact our support team if you are facing issues launching the game through Oculus Home (PC).
The patch to address the Workshop issue is available now, and will download automatically to your device.
Hello again, everyone!
Today features the release of Onward version 1.8.9! We've already seen a lot of community excitement around this patch since we released the trailer on Monday. The headlines for this update include new gun interactions in the form of speed reloads, HK slaps, and slide locks, and the redesigned Abandoned, with day and night versions available. We also included some bug fixes and game adjustments. For a detailed list of changes, be sure to review the changelog below.
New Maps: Abandoned (Day) & Abandoned (Night)
Gear up, team.
A Marine recon mission was cut short when a Chinook transporting MARSOC Raiders was shot down over an unmapped area. Survivors are believed to be held up near an abandoned industrial complex, and intelligence has confirmed a strong Volk presence moving into the area following the crash.
This is gonna be a large area of operation surrounded by lots of trees, rocks, and hills which we can use as cover for our approach. Once we reach the compound, expect to engage the enemy in close quarters. Command has also given us the option of using flanking routes on the outskirts of the AO. We'll also be up against snipers hiding in tall buildings -- some repurposed, abandoned apartments -- so be careful. We should consider having a designated Marksman to counter them.
An ode to OceanDolf
We've added a toy dolphin to the map for you to find. The dolphin is the favorite animal of a very beloved community member, OceanDolf, who passed away in 2021. Not only was she a member of the player community and a part of the VRML, but also she was a valued member of the QA team here at Downpour.
Her joy and laugh was infectious and she was an absolute delight to work and play with. If you had the pleasure of being on her team you were a cub to her "Mama bear" personality. She swore by the MK18 and was one of the people most passionate about Onward. She will be missed dearly. The dolphin toy is a way for her memory to live on and continue to be a part of the community she devoted so much time and love to.
New Gun Interactions
Happy July, Everyone!
Let's start this month's sitrep with the good stuff: update 1.8.9 is currently being reviewed in Unit 51, and will soon land on your devices! We are working hard to make sure all the new features are polished and in the best condition for release.
We don't want to dive into the details before giving you a peek at what you're looking forward to, so here's a couple of Abandoned teaser shots!
Update 1.8.8 introduced some much needed backend stability to the game, room for growth, and helped set us up for future projects. Some game adjustments that were made in 1.8.8 received some passionate community feedback and we wanted to address two major concerns players have. Number 1, we have reviewed the audio and made adjustments to the Quest audio so it is closer to the sound profiles and settings for PCVR. Some of these changes will be coming in Update 1.8.9, and some will follow after. Number 2, Freeroam and Shooting Range maps will no longer have a 5-person limit on teams, meaning that you will be able to have up to 10 players on one team in these game modes. We also learned that a small number of SteamVR players weren't able to launch the game successfully, and we managed to fix this issue in Update 1.8.9.
In our last Sitrep we introduced two new weapons interactions that will be coming to 1.8.9. The HK Slap and Speed Reload, and the community had an overwhelmingly positive response. We are happy to share that we have added a third new interaction: the ability to manually lock back the slide/bolt for firearms that support this function.
If you have been keeping up with our dev blogs and social media, you have seen the story and images behind Abandoned. One new item that will also be coming to Abandoned is an Easter egg in memory of a beloved Onward community member and QA team member. For the details behind the addition of this item, check the patch notes that will be coming upon the release of the 1.8.9 update.
After the release of Update 1.8.9, we will be quickly jumping to the development of Patch 1.8.10. The update will feature the release of the Turbine day and night maps. Additional features that we are looking forward to releasing with it are new animations and a tent upgrade.
We continue to work on our next major game features such as Shadowmask Lighting to improve graphics on PC, a party system, and a ranking system. One bit of detail we can start to share is that the first iteration of the ranking system is looking to comprise of 20 ranks and 10 prestiges based on things such as kills, death, heals, objectives, matches played, and other game stats. Be ready to start moving up the ranks and look out for more details in future Sitreps.
Hot off the LED screen we have new artwork for you! We had some beautiful new wallpapers for you to show off your passion for Onward. The Fan Supply Drop provides HD wallpaper art for your PC and mobile screens. To get these wallpapers download the Fan Supply Drop.
July's Community Spotlight is F.lapinski. You may have seen him wrecking people in VRML matches, or maybe you have played on some of his custom maps. Now he has an even bigger project he's working on. F.lapinski has created a charity group where he is going to be running tournaments to help Veterans. He is partnering up with Veteran charity Stack Up* who help eliminate extreme symptoms of trauma, stress, and isolation of military service members past and present. Stack Up is bringing vets together through the "shared language" of gaming. For more information on this tournament group please check out our Discord.
New community-made custom maps added:
Make sure to go to the Workshop in game to check out and play on these new additions.
Downpour has some new additions to our team! You may know these two from the community or played with them on the battlefield. Novius (Brian) has joined the programming side of Onward and Monorchid (Joel) has joined level design.
Things are starting to heat up, make sure you Stay Frosty!
*Facebook has partnered with Stack Up in the past
The long awaited update 1.8.8 is here! This update features a rewrite of key game systems to make the game more stable and future-proof, so that we can build on a better foundation going forward. The rewrite includes areas of the code that control player lobbies, game modes, and many other aspects of the game. We have included only a selection of bugs and changes in the changelog: over a hundred bugs have been fixed in this update and some new content has made it in as well.
Night Time Shooting Range
Are you ready to prepare for night time operations with your fire team? The new night version of the Shooting Range will allow you to train your skills in the dark. When setting up for Shooting Range in single player or multiplayer, you will now be able to choose a day or night setting.
The second major change to feature in this update is further improvements to the audio systems. We have rebalanced our audio volumes, we have improved the way volume decreases over distance and we have added new sounds for footsteps and a selection of weapons, with more to come in the future.
We've included a more detailed changelog below. Stay on the lookout for 1.8.9 in the coming weeks!
As you may have guessed when we announced that we were joining Oculus Studios back in late April it's been a crazy month of May for us. It was heartwarming to see the largely positive response to the news! We, like you, are excited for what this means and the future opportunities we will have. That's for the future, back to current events: we've been working on 1.8.8 for a long time, and we're excited to get it into your hands very soon. The release of 1.8.8 also clears the path for more frequent updates with more content and new features for you to enjoy.
To give a quick recap and update of the roadmap we set out in the previous sitrep: Update 1.8.8 is coming out soon, and we're currently tackling the final list of issues before we send a build over to Unit 51 for testing and ultimately release it to you. Update 1.8.8 will focus on a rewrite of key game systems to make them future-proof and increase their stability so that we can build on them going forward. On top of that, Update 1.8.8 includes a night version of the shooting range map and a lot of bug fixes, including a fix for the crash on Quest that happens when there is too much writing on the white board.
After 1.8.8 is released, we intend to release two more updates in quick succession: update 1.8.9 will feature the Abandoned map in both day and night variants, and Update 1.8.10 will see the release of the Turbine map, also in day and night variants.
As Abandoned is coming together we want to share a few teaser images with you.
Abandoned is situated in a Siberian forest close to a lake. With several Soviet-era buildings and factories, VOLK has repurposed these facilities in order to assemble weapons and vehicles. A MARSOC Chinook has been shot down and looted by VOLK militia. With months' worth of gathered intelligence, MARSOC is well prepared for an offense to take out this facility. A recon mission was cut short when a Chinook transporting MARSOC troops was shot down over an unmapped forest. The remaining Marines have gathered near an abandoned industrial complex. Intelligence has confirmed VOLK forces in the area.
But that's not all to look forward to: although we're not sure yet if it'll be ready in time for 1.8.9 or if it will be released with 1.8.10, we are working on improving our weapon systems, adding the ability to perform an HK slap and speed reloads for weapons that realistically support such specific interactions. At the same time, we will also remove bolt release buttons from weapons such as the MP5 which do not have these features in real life. A full list of what guns will be getting these features will be made in the patch notes when the feature is released.
Our plans for the longer term also remain unchanged: we'll be working on Shadowmask Lighting to improve graphics on PC, all new and improved animations for characters, a friends and party system to quickly join up in a game with the people you want to play with, and a progression system to keep an eye on your battlefield performances! It's a bit early to talk about any of these in detail, but definitely keep an eye on future Sitreps for the juicy details.
Summer Fun is coming! We are gearing up for a Summer Community Contest so be on the lookout for more details soon.
This month we want to highlight a member of our community, Sgt Scruff, who has been providing some fun Onward videos on his YouTube channel. Not only does he highlight some great sniper shots and gameplay, but some great moments within their community of players. This video in particular gave us a few laughs.
We have a couple new custom maps that have been added to the workshop area as well:
That's it for May's Sitrep, and as always: stay frosty!
We hope you're all continuing to brush up on those tactics and improve your skills in Onward while we have been working on updates and patches alike. A new patch will release next week featuring anti-cheat measures, and we have started testing the long-in-the-making Update 1.8.8 earlier in the week. In this edition of the Devs' Desk we will also outline our roadmap for the next couple of months.
The competitive scene is gearing up as season 11 of the VRML Onward league officially started this week! In addition, more maps have been added to the Custom Maps area of Onward. Check out the community center for the information related to this news.
First things first: recent events forced us to focus our efforts on an anti-cheat system we have been working on over the past couple of months, and we are planning to release patch 126.96.36.199 for Onward that will bring this brand-new system next week.
With one task completed we are looking to get back to the development of update 1.8.8 which remains largely unchanged from our previous Sitrep: it is centered around a large update of the game logic that controls player lobbies, game modes, and many other aspects of the game. This update has been very long overdue, and as those of you who regularly follow these Sitreps can attest to, very long in the making. Aside from these changes we are also including audio improvements and a night version of the Shooting range in this update.
Content is going to be our focus for the updates that follow 1.8.8, with Abandoned Day and Abandoned Night taking center stage for update 1.8.9 and Turbine planned to do the same for update 1.8.10. If you paid attention to the Seals in our April Fools 'Seals' gag you may have noticed our buddy Andre who premiered the first glimpse of Abandoned.
While these maps are being released all signals are go for the programmers to work on some of the features we've mentioned in previous Sitreps: a party system that will allow you to quickly join up to lobbies with your friends, a ranking and progression system to keep track of your performances, and the lighting update in the form of Shadowmask. Last time around we were still waiting for a Unity update to be able to bring back Shadowmask lighting and other lighting improvements to PCVR, and we are very happy to say that this update recently released, and work on our end can begin once Update 1.8.8 is out the door.
Although this is far from all that we're working on, it should give you a clearer picture of what to expect from our updates in the next couple of months.
Season 11 for the VRML Onward league officially kicked off earlier this week! We are looking forward to watching the matches and seeing all the displays of teamwork and tactics that are sure to keep us on the edge of our seats. To watch the matches throughout the season check out the Onward section on the VRML website.
The library of custom maps in Onward keeps expanding. We've highlighted four new releases for April:
Speedball by F.Lapinski
Speedball is a map with 4 unique fields scaled and copied from an official NXL World Series layout. Each field has its own boarders and each field can only be played depending on the Objective location. This map is best played with the preferred loadout of a Specialist Shotgun using only slug rounds and smoke grenades. This gives it a balanced chaotic feel to the game with such a small paintball field being used.
Preston Yard by KIRI
Preston Yard is an ever changing, competitive focused map, that receives frequent quality of life changes based on player feedback. It's a map built for competitive play, by a competitive player. The map follows the traditional 3 lane system, and has a variety of interesting angles, points of interest and realistic world detail. Preston Yard has the potential to be a fan favorite map, and has received nothing but outstanding praise by everyone who has played it. I would LOVE to get this map in the VRML map pool, and work with the community to create one of the best maps Onward has ever seen!
Apocalyptic by Nolomite
The fallout from the pandemic has led to World War III, and civil wars due to pandemic related deaths and political polarization. Two factions emerge to either cease or defend the most powerful weapon, the uplink.
Villapuma by Rubio
Marsoc is locked in Puma Village and must deactivate the uplink. The streets are patrolled by VOLK soldiers
That's it for this month, stay Frosty!
Update 188.8.131.52 for Onward has just been released: this patch adds an anti-cheat system back into Onward. Although we usually like to talk about details, the nature of the patch makes that a bit harder this time around.
This patch affects the way Onward launches on Steam: by default it will now use OnwardLauncher.exe instead of Onward.exe. To prevent the Steam client from creating an error you will have the option to launch the game in a 'standard' and a 'legacy' mode, where legacy is meant for people who cannot immediately update the game. Launching the game in legacy mode is meant to be used only if you're on version 184.108.40.206. After you've updated to 220.127.116.11 launching in legacy mode will mean you won't be able to access multiplayer games. If you use a shortcut to launch the game, you should update it accordingly after applying this patch.
For Steam users who are running version 1.7, the legacy mode will be available to you as well.
We're very proud to announce that the Seals will make their first appearance in Onward, and are available in the game as of this announcement.
Onward has always focused on the battle between the Marine Forces Special Operations Command (MARSOC) and the fictional VOLK militia. Although MARSOC will continue to play a central role in Onward's universe going forward the addition of SEALs will accomodate upcoming changes in the game where Marines will take up a special operations role deep inside VOLK controlled territory. We are looking forward to sharing more details about these changes soon.
It has been a long road to get this new class of warriors in the game, and we would like to thank the Seals and the Naval Special Warfare Command for working with us to clear the way during this long and complicated process. In particular we'd like to send our thanks to Andre, Gaston, Hoover, Midge and 'Popeye'.
We hope everyone is enjoying the 18.104.22.168 patch! 22.214.171.124 was a community driven patch and we wanted to really take time to focus on areas where we could improve your gameplay the most. The feedback you have given us has been overwhelmingly positive and a lot of you have reported issues have been fixed. If you still encounter any major issues then please use the official Onward Discord or website support form to reach out.
We know hopping in and playing with other like minded players is what a lot of you are looking for. While you are waiting for the Friends and Party system we discussed in earlier Sitreps, we are providing some tools/guides to help better connect and play with people. Please check out the Community Center below for more info.
From The Devs' Desk:
Now that 126.96.36.199 has been released we will be moving our focus to update 1.8.8 and security improvements. Those of you who have been keeping up with our Sitreps may recall 1.8.8's main feature is a coding refactor, so while it will not contain a lot of new content the update will fix a lot of outstanding issues with the game, especially when it comes to lobbies and game mode specific problems.
We will have new content for you as well. Included in 1.8.8 will be a nighttime version of the Shooting Range. In addition, testing will soon be underway for another map: the redesigned version of Abandoned which will be released in both a day and a night setting. After Abandoned we will be releasing more maps to keep the content coming. You might even see some teasers of the maps coming soon: be on the lookout!
The ranking and friends/party systems are also in the works. These are much bigger projects that will be worked on over a longer period of time. We are setting a higher standard for new features we develop to make sure they meet your expectations while making sure that the increased amount of features in Onward will not impact the game's future development where possible.
We often get asked how the Friends Filter works in multiplayer and how to best find your friends and their lobbies. Below we have laid out instructions for how/when to use the filter and how to more easily find your friends' lobby.
If you and your friends are on the same platform
If you and your friends are NOT on the same platform
Now that you can more easily find your friends, you can now jump in together and really start building those skills together and develop some team tactics. To assist you with this we will soon be providing you with aerial/top-down maps in the Media area on our website. Use these to formulate your best plan of attack, and use them wisely!
Custom Maps Highlight
The map makers in the community have been working hard and have developed some new maps for you to play on. Show them some love and give them a test run. For more information about joining the custom maps community, join our Discord server.
From KIRI: Weapons Factory is my first successful attempt at making a map. It has a nice mixture of close quarters and long range engagements, and is tailored to competitive play, receiving frequent map updates based on player feedback. I hope to see this map become popular with the league community, as I feel it has potential to be an extremely fun and balanced map.
From MOTYSHIZ: A procedurally-generated map? In Onward? sb_procedural tries to offer a unique CQB experience that trains players' moment to moment adaptability. This map will have its layout re-shuffled on a semi-weekly basis. Even without the weekly re-shuffle, the spawns rotate between rounds to keep the layout feeling fairly random. New pieces will be added from time to time, and some weeks may feature some very experimental modifications.
Motyshiz (sb_procedural creator) would like to credit LeonMail for the initial idea.
From Doomblade187: Backstreets is an urban map with three long, interconnected lanes and plenty of places to hide. Evade your enemies in the hotel, or watch the streets from your rooftop perch. Just keep an eye out for the VIP. This map is inspired by the America's Army 3 map, Alley.
That wraps it up March here at DPI. Make sure to keep an eye out on social media for some Onward Easter eggs beginning in April.
Spring has sprung, but Stay Frosty!
Hello again everyone!
Today we launch a patch for Onward: version 188.8.131.52. This patch is a bit more beefy than the last one and it includes a long list of fixes for issues that affect all of you: from audio and AI graphic issues, to walls that you could walk through on maps. Overall, the patch addresses some of the bigger issues affecting the gameplay and overall experience in Onward. Your experience is important to us and we value the feedback you the players provide us.
Among the key fixes included in this patch are bot visibility at long range, and smoke grenades correctly blocking visibility of objects behind them. Fixes for most lingering audio issues are also included. In addition, we have added changes/updates to some maps. See the list below for an overview of the fixes that are included in this patch.
184.108.40.206 is now live and should automatically prompt you for an update the next time you go to jump on the battlefield.
Spectating and casting
February came, and now that February is pretty much gone it's time for our monthly sitrep. The Developers continue to work hard on some much needed improvements, redesigned features and bug fixes.
Stay Frosty! Kidding...
From The Dev Desk
In our last sitrep we mentioned that 1.8.8 would come out quicker than our usual patches, but unfortunately that turned out to not be the case. We hit some speed bumps and are making sure it's in the best condition for you. 1.8.8 will significantly reduce the occurrence of broken lobbies, which often cause problems such as voice chat issues, lobby lockups, and rounds not assigning points correctly. The update rewrites the code that is the foundation of Onward's game modes. This part of the code interacts with a lot of areas in the game, and we've run into a lot of specific and unforeseen issues as a result. We appreciate the patience you've all shown over the past month, and we are working to get the update out as soon as possible.
Because of the delay with 1.8.8 we're working to release a couple of patches to address the most urgent issues with 1.8.7, the first of which (220.127.116.11) has already been released. Next up will be patch 18.104.22.168. The 22.214.171.124 patch will focus on fixing issues that affect a lot of you, and issues affecting competitive play.
In addition to the focus we're putting on the 126.96.36.199 patch and the 1.8.8 update we are making strides with future features: as Onward continues to grow the player base has increased exponentially. Having this many players (and lobbies) in the game means we have to rethink some of Onward's features. For example we need to make it easier to find and play with your friends, and we want to make sure you have as much fun playing the game as possible. To get to that point we are working on implementing a party system to find and more easily group up with your Onward crew to get games going. With any multiplayer game, there are different play styles and different mindsets. We are also working on the features to help with toxic players, for example allowing you to mute them, and adding measures to prevent sustained team killing.
Also being looked into is an implementation of a ranking system. A place where you can get statistics on kills, deaths, revives, and more. Once we get closer to the final design we'll share more details with you! Another addition will be a revamped version of Abandoned. The map is set in an old abandoned soviet factory located next to a lake in the harsh Siberian landscape. Also high on our list is improving graphics for PCVR users with the use of Shadowmask lighting. We don't have an estimate on the Shadowmask update quite yet however, as we are waiting for a Unity update to start this implementation.
This month we have made a major update to our official Onward Discord channel. We have always shared a home with the VR Master league, whose roots lie in the Onward Discord. However, with the growth of both Onward and the Master League, the VRML has spread their wings and opened up their own server to give the Onward Discord community a chance to make some adjustments. Explore new channels and new ways to interact with fellow Onward players. If you're not in the Discord, what are you waiting for? Don't delay, join today!
Our Twitter campaign for finding out the fan favorite map is coming to a close! We are in the Semifinals and the Finals will wrap up at the end of the month. Make sure you check out our Twitter account (@OnwardTheGame) to see the progress and get your final votes in!
Starting in March we want to Highlight you, yes you, our community! We want to showcase our players and show off your Onward fandom. Send us your photos in a DM of you being an Onward fan for a chance to be featured on our social media Community Spotlight.
If you'd like to get to know a little more about the people who work at Downpour you can also follow our company accounts on Twitter (@DownpourInt) and Facebook, this month we are featuring our QA Lead, Kaysaun.
Stay Frosty!(for real this time)
We have just released a hotfix for Onward 1.8.7. The hotfix fixes a problem where if you're playing on custom maps the game could become unresponsive.
We intend to release another patch in the next couple of weeks to address more issues, ahead of the 1.8.8 update release. We'll post a sitrep with the details later this week.
The fix is available now, and will download automatically to your device. Stay frosty!
We are wrapping up our A Winter Onwardland contest by announcing the winners for the map creation portion. The community submitted some really fun maps. Thank you to everyone who submitted entries. Lots of creative style throughout them all.
As a refresher: we are announcing winners in three categories today: cross-platform, PC and Quest! The overall winner will receive their choice of an RTX 3090 or an AMD 5950X processor with a high-end motherboard, whereas the best PC and Quest maps will be rewarded with the author's choice of an RTX 3080 or an AMD 5900X with a high-end motherboard.
Without further ado, the winners are...
Cross PlatformSommet - Submitted by Weidz
What some of the judges had to say:
PCVRPanda Towers - Submitted by Monorchid
Oculus QuestFrostbite - Submitted by Evolution
Congratulations to the winners! All of the maps that were entered are available for you to download and play on. Go check them out! If you are interested in custom map building, check out our discord for more information and chat with fellow map makers.
Map Contest Entries available for Play:
A big thank you to everyone who took the time to participate in the contest!
Happy 2021! We are stepping into a new year and have a lot of opportunities and things to look forward to. Onward keeps moving... well... ONWARD! This month's Sitrep is a little lighter on development updates than usual due to the holiday season, but we still have some news to share.
Earlier this month we released Update 1.8.7. We have received lots of feedback from the community, we are listening to it all and we hear you. We are happy that you are enjoying the audio improvements and the updated Snowpeak map. With all improvements come some bugs and rest assured, we will be addressing things in 1.8.8.
1.8.8 will be coming out a little quicker than our usual patch releases as a maintenance release to address some ongoing issues and make some adjustments from 1.8.7 based on community feedback. Fixes that will be addressed include significantly reducing the occurrence of broken lobbies, which often cause issues such as voice chat issues, lobby lockups, rounds not assigning points correctly. Additional Audio improvements based around voice chat are also in the works. Fixing an issue allowing players to sometimes see through smoke emitted by smoke grenades and a fix for the infamous "jiggle peek" are on our provisional list as well. We also continue to work on a couple of large new features which are due to release over the next couple of months. Be on the lookout for more details as the patches get closer.
Downpour Interactive continues to grow as a company and we have been adding to the team to keep up with the game design, improvements, and the future of the game. You have already been introduced to our new Community Manager Korine (SyrinSong) earlier this month, and now we would also like to introduce a new Programer, Ben, and Level Designer, Joe who many of you may know under his nickname Snooper Fax. They have been a great addition to the team here at DPI. We would also like to announce some changes to people you know and have interacted with in the community. Daan (MrDeath) will shift his focus from Community Management over to level design and Kasper (KasperVld) will be taking up the role of Producer while still keeping an eye on community tasks and supporting Korine where needed.
We have wrapped up our Community Contest and judging for the custom maps has begun! We will be announcing the winners in the upcoming weeks. If you missed the announcements for the Fan Art and Video winners, check out our social media accounts.
In addition, for our community we have posted a new Support area to our website with an FAQ section to help with common questions that people may have about playing or any suggestions/reports that need to be sent to us.
To stay up to date on the latest news between Sitreps, make sure to follow our social media accounts and join the Official Onward discord.